Kin Mamoru
Posts : 3 Join date : 2010-08-12
| Subject: Kin Mamoru Thu Aug 12, 2010 6:05 pm | |
| ~Basic information~ Names: Kin Mamoru Age: 15 Rank: Genin Appearance: (See picture) Race: Human. ~Weapons and descriptions~ Short Katana x2 Ceremonial Knife x1 RinJuu No Kotoba’(One’s last dying words)–Once a regular a regular Katana that was just under four ft in length. It later changed into the six foot form you see now as a result of Kin praticing under the Chigatana no Kenbu(Sword Dance of the Bloody Sword) style. From what Kin has gather(or rather learnt) RinJuu No Kotoba’ is comprise of steel that has been folded an unusually amount of times. Chigatana no Kenbu(Sword Dance of the Bloody Sword)--Chigatana no Kenbu has often been ridiculed as “foolhardy brawling bloodlust sword style”. On contraire with many of its fellow schools, it holds close to zero focus on defence. In reality, it is a sword style with a simple goal: To kill the opponent. It doesn’t matter if too much power is applied, if you get hit in the process, if you happen to kill a civilian, if you happen to destroy a building or two, as long as the opponent dies. Its main attribute is that is a very unorthodox style without any set forms. It is also believed that it cannot be truly learned in a dojo with wooden weapons, but only when fighting for your life. This in turn explains why it has never become one of the major sword styles since a lot of practitioners die during the course of learning. Its goal is to create a warrior with complete awareness of his surroundings born from the experience of countless battlefields as well as knowledge where to strike in order to kill. Perhaps the most important aspect of Chigatana no Kenbu is the ability to project your own lust for blood so it becomes noticeable to the enemy. The lust for blood, the determination to kill your opponent, is in truth the complete base of the style. As the student progress he learns how to at first sense other’s bloodlust and later on learns to use his own to put fear in his opponent’s heart. Accuracy: The knowledge of were to strike and to actually put this in practice is one of the bases for Chigatana no Kenbu. At first it is nothing impressive but at a higher level where the user will strike his opponent with pinpoint accuracy is truly horrifying. Defence: Defence? Are you out of your god-damned mind? One of the reasons why a lot of Chigatana no Kenbu students die during their process of learning is that the style relies more on instinct and experience rather than training for any specific defensive patterns. But with time their defence becomes a mix of psychological warfare and the threatening aura that they sunder. Besides, why defend when you can attack? Offence: The offensive theory behind Chigatana no Kenbu is simple; to use any means necessary in order to kill your opponent. Elbows, knees, head butts, anything! They rely much on the style's unpredictable and unorthodox nature since there are close to zero set of attack patterns, so the enemy must constantly stay on their guard as they don't know what to expect. The style requires a sword that is larger than a kodachi. Stage One: - Spoiler:
The user learns the basic theories behind fighting with a sword, but has yet to actually use it in practice. While they can use the sword without risking hurting themselves they have yet achieved complete control over their weapon and can only perform a set of a few basic swings. On the other hand they usually complement their limited skills with the sword by using other means to attack. It is also important that the student begun to learn how to use both of their hands with the same ease.
Sanbatsu Kougeki(Triple strike Attack)--True to the brawling mentality of the style, the user charges in with a shoulder tackle. After coming into contact with the enemy, the user plunge the butt of the sword into the enemies solar plexus and finishes with a swift cut from below.
Hikyousenban Ryoutekiki Kougeki (Sneaky Ambidexterity Attack)--The user learns how to fight with both of his hands with equal ease. If the user is left handed they will draw a kunai/use a stick, whatever and use it in their right, to attack. It is important that the movement of the off-hand if somewhat hidden in order to cause a sufficient amount of surprise.
Stage Two: Having hopefully used his skills in an actual combat situation with a real sword, the user has now beginning to grasp what it means to fight with the sword. Learning that one’s own skills are not all in a fight, it is important that the user learns to know what happens around him. Therefore they have begun to learn how to somewhat read their opponent. Another important aspect of the teaching at this stage is that the student must learn how to change their attack patterns regularly. - Spoiler:
Hikyousenban Hikui Shoumenkougeki (Sneaky Low Frontal Attack)--It is counter technique that generally works best on opponents wielding weapons. The user parries the first blow and then proceeds to move toward their opponent, plunging their knee into the user’s abdomen/groin. It is cheap, unsportsmanlike and terribly effective
Hikyousenban Takai Shoumenkougeki (Sneaky High Frontal Attack)--Well, in theory identical to the above mentioned technique, but instead of kneeing the groin you bash them with you bloodlust-filled head! A must for any regular bar fighter!
Stage Three: At this stage the primary goal is to acquire individuality in your fighting, to develop your own style in accordance to your options. One CnK user could be drastically different from another, yet what is important is their motivation and Sakki. At this stage the defence is improved due to improved technique when it comes to dodging. Their step in speed also becomes a lot faster and they learn how to better read their opponents attacks. - Spoiler:
Ryuusui no ugoki (Flowing Water motion)--Perhaps a very fancy word for an increased skill in their footwork by quickly changing their steps from long to short and so forth, the user’s movement now seem more flowing and agile. With it their dodging ability has become accurately sharper as they move a lot smoother than before, almost flowing with precise accuracy in order to avoid an attack.
Zoukiteikyousha (Organ Donor)--This is the stage at which the user takes the step from being a sneaky bastard to a brutal monster. All that is needed is a sufficiently deep cut and you’re halfway there. Now all that is needed is for the user to stab him with his hand and grab the first organ you can get your blood-smeared hands on and then just yank it out. Congratulations, you have now made your enemy an organ donor. (Be sure to give him a thank-you card on the way out.)
Stage Four: At this stage the Chigatana no Kenbu user learns the true strength of the style. They are now able to direct their attacks only where they will cause the maximum amount of damage, knowing full well which areas are the hardest for the opponent to defend. More importantly, they increase their defence by learning the ability to make their stance completely unreadable to the opponent. - Spoiler:
Stances: Stance Name: Muteikei (Shapeless) Stage Bonuses: Supreme awesomeness Standing relaxed with the sword held almost carelessly in his hand, his other hand dug into his right pocked, even while he yawns, how come there are no openings? That is probably what most swordsmen or fighters would think when faced with the stance that is one of the core techniques of the Chigatana no Kenbu. It has no set form like most stances; instead it varies between the users. They can stand casually, but any intent on attacking them will be met instantly by the sword that was casually held moments ago. That is truly where its name comes from, it has no set shape yet there are no openings in which to attack and an attack from the user can come from any angle possible
Hien (Flying Swallow)--This is an attack that was made originally for the Muteiki stance. As the user swings his blade in a slash from one direction, then like a swallow in flight it changes its direction in less than a moment with a sharp flick of his wrist, drastically changing the direction of the cut, catching the opponent unguarded. While this may sound simple, it requires a tremendous strength in the wrists. It is the perfect attack for the Muteiki stance, where the opponent will have no idea where the attack will come from or hit.
Karappo (Hollow)--Give a style enough years under its belt and techniques to counter it are bound to pop up. Ironically it was invented by a user of the very style it was supposed to counter! Hollow is a rather unorthodox technique if you consider the average mindset of a CnK user. It is part of the mastery of your Sakki, namely to suppress it completely.
There are several uses for this technique. Since the user has completely sealed off his Sakki, he will not be detected by Sakki no Kanji. They will also be unaffected by mind-reading esqué techniques. While using Karappo the user can not use Sakki Kansei, Sakki Shinkirou or Attou Sakki[/spoler]
Stage Five: At this stage the user's offence is increased greatly as he learns how to focus and project his own bloodlust so that it will affect the opponent, attacking them psychologically. Their analytical skill has become a second habit to them, enabling them to use the opponent’s bad habits to their advantage and unleash the true gruesome nature of the style. Crafted from hundreds of battles is a sense of insight, a combination of being able to read the body language of their opponent together with their awareness of his or hers Sakki.
[spoiler]Sakki Kensei (Blood thirst Feint)--Requirement: Sakki no Kanji Level 1 A normal feint can usually be seen through easily. However fakes that have been given some kind of ‘soul’ aren’t seen through as easily. By placing the user’s entire bloodlust into the feint and looking into the enemy's eyes, a feint will seem much, much more real.
Chimamire Tsubame Gaeshi (Returning Bloody Swallow)--While it is a truly wonderful technique, the weakness of the Hien is the strain it puts on the user’s wrist. But at this stage the user has become so accustomed to it that he can actually put together a series of them. Chimamire Tsubame Gaeshi is in essence a simple technique.
To actually invite for an attack to come, then while it has just been initiated, knock it off its course. Yet together with the mastery of the Hien, you keep the momentum by merely changing the direction after knocking the attack away and strike the opponent while he is caught off balance.
Noto (Sheathing the sword)--If there is one trait that users of CnK share, it is a clear dislike of losing. They simple won’t give up as long as there is at least one shred of will and at least a pint of blood left in their body. Once they have begun to attack, they will not stop until they have done so. Arrows, impalement, few things short of cutting their throats or chopping their arm off will stop them from fulfilling that single attack. This is sometimes used as a (if rather foolish) way of catching opponents who are faster than the user
Karasu no hitomure (Murder of Crows)--Grasping their sword they bring back their arm so that the tip of the sword is pointed toward the enemy. Using most of the strength in their upper body they lunge forward and as they begin the thrusting motion they sink lower and then shoot forward, further increasing the speed of the thrust by using the power of their legs.
It is actually a two-point attack. That is because if they do manage to pierce the target, they will quickly rip it out horizontally, causing a bloody mess. Just the way you want it.
Stage Six: The Warlord knows how to fully unleash his innate strength and that of his style, his mere presence a solidifed avatar of bloodlust. Through extensive practice they have achieved a mastery of their own momentum, greatly incresing their offensive capabilities, the whole aspect of that practice being the "useless swordtaking" technqiue. - Spoiler:
Sakki Shinkirou (Bloodthirst Mirage) The very aura around the CnK user can be focused in many different ways. When locking their eyes upon the users, his unleashed bloodlust will make it seem like his figure is flickering back and forth, with a maximum of 20 cm away from the real body. This can potentially make it harder to hit the user if ever so slightly.
Kainashiken Totte (Useless sword taking) Only effective against an opponent armed with a bladed weapon, most preferably a sword. While it requires precise timing and overwhelming force, if it succeeds your foe will most certainly leaving this world. When attacked you dash into inside their guard and grab the bottom of their hilt with your hands. Then while hopefully using their own momentum, you steal it from their grasp and fulfil the attack in a full circle.
Now this is possibly easier said then done, but there are several ways to ensure that you manage to get inside their guard. One tactic might be to parry the attack while stepping in, or to make a feint and last but not least overwhelm them with your monstrous bloodlust.
Stage Seven: Their attack and defence becomes one as they can defend and counterattack in quick succession. The ferocity in their attack is much greater than before and their attacks can easily cut or break normal weapons in two. Having mastered the art of sensing and focusing Sakki, the user is now the bloodgod reborn. Now it is up to him to demand the sacrifices belonging to him. - Spoiler:
Sakki Zenchizennou (Bloodthirst Omniscience) Requires: Sakki no Kanji Level 2 The complete mastery of reading other’s bloodlust. They are able to read changes in bloodlust and through that they are able to somewhat predict how the opponent will react with the help of reading their body-language. There are limits to this however as they only get a general idea, for example what kind of attack they will launch or from which angle, but to the opponent it will seem like they truly are able to read their mind[/spoler]
Special Techniques
[spoiler]]Sakki no Kanji (Feeling of Bloodlust) Level 1--The user has begun to learn how to sense other’s lust for blood, their intention to attack, even if they try to suppress that feeling. It is an ability that can not be trained but only achieved with time and experience. It takes the form of something akin to a signal in the person's mind. He has by no means any clue of the origin of the sakki, but that signal might be enough to save the user's life. The user can only sense the sakki of someone within 5 feet.
Sakki no Kanji (Feeling of Bloodlust) Level 2--Requires: Sakki no Kanji Level 1 The user has by now nearly mastered the ability to sense other's Sakki. They can sense a source of Sakki even if it is not directly focused at them and they can also discern between several different sources of Sakki. Range of 10 feet.
Attou Sakki (Overwhelming Bloodthirst) When mastering this stage of the sword style, the user’s ability to project one’s own lust for blood has come to the stage when they can overwhelm weaker opponents with it. Their full bloodlust is so overwhelming that they will paralyze (one post) those with a willpower weaker than his own intent to cause harm (his own willpower). Those who have willpower as strong as himself or above are not stunned, but will still feel fear when faced with such murderous intent. After the paralysis has passed they will almost certainly feel fear and they cannot be paralysed once more in the same thread.
Sakki no Kanji (Feeling of Bloodlust) Level 3 Requires: Sakki no Kanji Level 2 The user can know feel the presence of a person's Sakki if they harbor hostile thoughts at all in a 15 feet radius. It can be nothing but a brief annoyance, a flash of irritation, the user will sense it. An excellent skill when entering foreign soil, making the user able to anticipate the presence of a potential foe before his normal senses would have.
Jutsu List– The Following Techniques are all ranked “E” - Spoiler:
Name: Sameru (Dampen) Type: Genjutsu Description: A rather unique technique that focuses the illusion on the user rather than on the opponent. Sameru disrupts the user’s brain signals, causing the nerve endings of the user to become less effective. As a result, the user is able to block out pain much easier. However, this dampening of the nerve endings is a double edged sword, as it can make discerning the amount of damage taken very difficult, and also greatly hampers the user’s fine motor functions. Trigger: None
Name: Shihouhapou (All Directions) Type: Genjutsu Description: This technique distorts the hearing of an opponent, causing whatever sound the user makes to appear to be coming from every direction. Shihouhapou is commonly used to confuse the target concerning his foe’s location, or to intimidate one’s adversary by convincing him that he is surrounded. Trigger: The opponent must see the user’s handseals.
Name: Okuyuki Katawa (Depth Distortion) Type: Genjutsu Description: This technique affects the depth perception of a target, distorting it so they are unable to accurately judge the distance between themselves and an object. For example, an opponent under the influence of this technique would have trouble determining the speed of an incoming projectile, or may misjudge a quarry’s position as being further away. Trigger: Eye contact between target and user.
Name: Shimaru Shikaku (Closed Sight) Type: Genjutsu Description: This technique targets the peripheral vision of the target by reducing his range of vision from 160 degrees to 60 degrees, essentially causing them to see only what is directly in front of their eyes. Due to this, the afflicted will find themselves unable to register attacks coming from either flank, and will in turn also find targeting foes for attack more difficult than normal. Trigger: Eye contact between target and user.
Name: Kai - Cancel Type: Genjutsu Description: A jutsu that destroys/cancels out an illusionary jutsu attempted on the user.
Name: Issei no Jutsu (Shout Technique) Type: Ninjutsu Description: By focusing chakra into the vocal chords, the user may amplify his or her voice. This may serve many purposes, such as suddenly giving off a loud cry to startle or distract enemies. It also might be useful to give off your location to allies, although any enemies in the area may overhear as well.
Name: Hibiki no Jutsu (Noise Technique) Type: Ninjutsu Description: This jutsu sends a small sound wave off in any direction, for about 20 feet. Upon reaching its destination, it dissipates, giving a small noise similar to crunching leaves or snapping twigs. It can be quite useful to distract the enemy for a decisive moment, or to lure him away from a certain area.
Name: Myaku (Pulse) Type: Ninjutsu Description: Using a minor amount of chakra to strengthen their lungs, the user can release a ball of compacted air that travels quickly up to 15 feet. When the ball impacts something, it hits with force equal to the user’s punch. This jutsu is used to teach the basics of air manipulation.
Name: Yobiko (Whistle) Type: Ninjutsu Description: Unlike Shout, this jutsu actually imbues sound waves with chakra. At this level of skill, the user is only able to affect a very narrow range of frequencies, the frequency of a whistle just happening to fall in that range. The user manipulates the wave, increasing amplitude and frequency slightly, in order to make the whistle unusually loud and piercing. This jutsu is usually used to teach the basics of sound manipulation.
Name: Zankyou (Echo) Type: Ninjutsu Description: With slight chakra manipulation, the user is able to cause his or her voice (or other nearby sounds) to bounce off solid surfaces. This can be effectively mask the user’s exact location, or to just confuse the opponent.
Name: Shizumaru (Quiet) Type: Ninjutsu Description: By releasing a small amount of chakra around himself, the user is able to slightly dampen any sounds given off in the area around him (~20 foot radius). This technique is highly effective for sneaking up on an unaware enemy. However, Shizumaru does not block out all sound. If an enemy is alert, he will most likely still hear the user’s movement.
The Following Techniques are all “C” ranked - Spoiler:
Name: Kaze Senbon no Jutsu (Wind Needles Technique) Type: Ninjutsu Description: This jutsu uses low frequency (below 20 Hz) sound waves to manipulate air particles. It increases the density of the air around the user’s hand into several small air pockets and then fires these pockets at high velocity toward a certain target. The wind is usually formed on top of the user’s finger and shot at will. It can be shot with dozens at the same time, and do not have to move in a straight line. However it is easier to spot than most needles due to the vacuum of air that it creates and lets the opponent see it.
Name: Kinsei Hakai (Balance Destroy) Type: Ninjutsu Description: This jutsu grants the ability to control sound with chakra and direct it into the opponent’s ears. This causes somewhat of a disturbance in the eardrums. This causes the opponent to lose his or her balance over the period of their next post. However, the jutsu must be done at a fairly close range (no more than 10 feet) since the effects of sound dissipate over distance.
Name: Yubi Kausi No Jutsu (Finger Spike Technique) Type: Ninjutsu Description: The user’s fingernails grow ten inches long and become quite sharp. They can then be used as slashing and cutting weapons in close combat. However, the nails are not yet strong enough to be used to block heavier weapons such as swords.
Name: Onpa no Tenohira (Wave Palm) Type: Ninjutsu Description: The user transmits chakra to his palm, causing the surface of the hand to vibrate. He or she then attempts to strike the enemy with the open palm. Should the attack hit, it would cause little to no physical damage, however the vibrations work their way into the enemy’s nerves, causing a great deal of local pain at the spot struck.
Name: Jigoku no Mimi (Hell’s Ears) Type: Ninjutsu Description: By concentrating chakra into the ears, the user is able to detect exact details of movement by the means of sound. This requires extreme concentration, and therefore user must close his eyes in order for Jigoku no Mimi to work as intended.
All the following techniques are ranked “B” - Spoiler:
Name: Kaze no Sen (Wind harpoon) Type: Ninjutsu Description: This jutsu is an upgrade of the technique Kaze Senbon. However, instead of shooting out multiple smaller needles, the user fires a large harpoon made of air from his/her palm
Name: Kyoumeisen (Vibrating Sound Drill Type: Ninjutsu Description: A Ninjutsu technique in which the ninja uses sound waves above one hundred and fifty megahertz to disorient an opponent by attacking their inner ear, causing dizziness and sometimes sickness of the stomach. In some cases, damage to the eardrum can occur, creating a long-lasting advantage in battle. The sound is produced by a multi-toned metallic plate worn across the ninja's forearm, which, when tapped, can produce devastating vibrations. The attacking ninja takes a swing at their opponent intending to be dodged. Once the plate is directed towards the opponent, it is tapped, producing sound waves that the ninja then manipulates with chakra, guiding it to the ear drum of their opponent. Because of its devastating potency, the range of the sound waves of this technique have a range of 5 feet.
Name: Yubi Kasui Teppoudama No Jutsu (Finger Spike Bullet Technique) Type: Ninjutsu Description: The normal finger dagger technique must be learned before you are able to learn this upgraded technique. These nails can be used in close combat but can also be fired off in high speed from the user's fingertips. The user may freely choose how many he/she wants to shoot and can grow new nails if needed.
Name: Mirimeetoruha (VHF – Very High Frequency Wave) Type: Ninjutsu Description: By exercising further chakra control, the user is able to tighten the frequency of the sound waves emanating from his harmonic glove. They are able to do far more damage under these circumstances. Any glass in the immediate area will shatter when this jutsu is used and the target of the jutsu may experience debilitating vertigo, strong nausea, or even hallucinations, although they would be uncontrolled by the user.
Name: Kaze no Yari (Wind Spears) Type: Ninjutsu Description: This jutsu combines the principals of Kaze no Hari and Kaze no Sen. In effect, it creates multiple spears of wind that may be fired together or independently.
Name: Fukyouwaon: Kujiku (Dissonance: Crush) Type: Ninjutsu Description: With this technique the user creates a sound that is low pitched, and is controlled with chakra by the user. The sound waves target the abdomen of the opponent in an effort to bring about a sudden compression on the stomach of the foe. While the damage of this attack is only external, even the strongest of men will be brought to their knees by the sudden impact of this technique
Name: Kaze no Ransu (Wind Lance Type: Ninjutsu Description: In this new incarnation of the Kaze no Sen, the user creates a single, long air bolt of extreme density and power. It then is launched at high velocity toward a target. As it approaches the target, the user may choose to have the lance separate into several hundred needles much like those described in Kaze no Hari.
Name: Onchou: Oshi (Harmony: Push Type: Ninjutsu Description: This technique expels a large blast of sound to push back everyone within the maximum range of the blast. It flows forth from the mouth of the user, and hits all within 10 feet of the user. The force sung out is enough to break boulders into pebbles. However, this is all external damage, and a living being struck by this attack would simply feel as if he had been hit by a heavy blunt object over the entirety of his body.
Name: Jishinha (Seismic Wave) Type: Ninjutsu Description: This jutsu sends sound into the ground and causes a seismic wave that is similar to a earthquake in the surrounding area (about a 30 foot radius). Usually done to off-balance the opponent for an easy kill. Very deadly when combined with Kinsei Hakai, as it gives double the imbalance. However, the user must put at least one hand onto the ground. The jutsu will end, should the hand(s) be removed from the ground.
Name: Kaze no Hitoame (Rain of Wind) Type: Ninjutsu Description: The user once again compresses air using sound waves, only in this case, several Kaze no Ransu are created. The usual form of this jutsu involves the creation of these Ransu above the target's head and bringing them down on top of him. This form of attack is incredibly destructive to whatever it hits, and also gave the jutsu its name. In spite of this, the user may create and aim the Ransu anywhere, however they must all travel in the same direction.
Name: Kekkai (Rupture) Type: Ninjutsu Description: The user pours chakra into their vocal cords and screams, using more chakra to manipulate the sound to only travel in a cone forward. The intense fluctuations in pressure caused by the hyper-amplified sound will cause microscopic weaknesses in the skin of any enemy caught in the blast to shear apart, creating thousands of tiny surface wounds. Internal tissues are affected as well at ranges less than 20 feet, creating numerous internal wounds that can take weeks to heal without a shinobi medic's intervention.
All of the Following are unranked techniques - Spoiler:
Name: Sakuhen (Splinter) Type: Ninjutsu Description: Focusing their chakra in much the same manner as Kekkai, the user takes great care to produce nothing but a single frequency of sound that resonates perfectly within the calcium formations that make up a human skeleton. At this precise frequency of vibration, the marrow within the skeleton begins to expand and contract, putting extreme pressure on the bones. If exposed to this sound for a fraction of a second, a target will simply have their skeleton weakened such that it can barely support their own weight. Further exposure (on the order of 1 second total) will cause the target's skeleton to splinter apart within their body. In most circumstances, this will cripple a target, but in extreme cases, bone fragments have been known to enter the heart or brain, killing a target outright.
*Note: He also knows all the basic stuff* Skill Status: Genjutsu: C- Taijutsu: A+ Ninjutsu: B+ ~Physical Abilities~ Speed: B- Strength: A+ Charka level: B+ | |
|